package mygame.chameleonpoker;

import mygame.basicgameframework.Music;
import mygame.basicgameframework.Pixelmap;
import mygame.basicgameframework.Sound;

public class Assets {
	// for the main menu screen
	public static Pixelmap loading;
	public static Pixelmap mainMenu;
	public static Pixelmap buttonOnline;
	public static Pixelmap buttonOnlineClick;
	public static Pixelmap buttonSingle;
	public static Pixelmap buttonSingleClick;
	public static Pixelmap buttonSettings;
	public static Pixelmap buttonSettingsClick;
	public static Pixelmap buttonAbout;
	public static Pixelmap buttonAboutClick;
	
	// for the game screen
	public static Pixelmap gamebackground;
	public static Pixelmap start;
	public static Pixelmap startClick;
	public static Pixelmap back;
	public static Pixelmap backClick;
	public static Pixelmap player;
	public static Pixelmap computer1;
	public static Pixelmap computer2;
	
	// for the cards
	public static Pixelmap spade[] = new Pixelmap[13];
	public static Pixelmap heart[] = new Pixelmap[13];
	public static Pixelmap club[] = new Pixelmap[13];
	public static Pixelmap diamond[] = new Pixelmap[13];
	public static Pixelmap joker[] = new Pixelmap[2];
	
	// the back of the cards and the instruction of card buried
	public static Pixelmap cardback;
	public static Pixelmap cardburied;
	public static Pixelmap carddealing;
	
	// the patterns and numbers for instruction
	public static Pixelmap pattern[] = new Pixelmap[5];
	public static Pixelmap number[] = new Pixelmap[13];
	
	// the final penalty points
	public static Pixelmap penalty;
	public static Pixelmap result[] = new Pixelmap[2];
	
	
	// the lead&bury button for the player
	public static Pixelmap lead;
	public static Pixelmap leadDisable;
	public static Pixelmap bury;
	public static Pixelmap buryDisable;
	
	
	// the sound for game
	public static Music menuMusic;
	public static Music load;
	public static Music gamescreen;
	
	public static Sound leadCard;
	public static Sound dealCard;
	public static Sound buryCard;
	public static Sound touch;
	public static Sound change;
	public static Sound select;
}
